![]() ![]() Did Reflections wave a white flag? Or did Reflections simply follow the natural evolution of the Driver series and this is the latest stage in that development? Maybe Driver 3 didn't sell all that well, Grand Theft Auto: San Andreas sold like gangbusters, and Atari and Reflections made business and creative decisions to improve Driver along avenues that previously had been rejected or dismissed. Certainly, the GTA / Driver rivalry has given us much to talk about over the years. Perhaps the press just likes a good fight between similar games and we're just imagining all this stuff about how Driver does "this' well and GTA does 'that" well. The result is good, even if somehow it feels like a white flag was waved somewhere along the way. Instead of a story mode and a half-dozen exterior mini-games, or a "Director's option, or even the great Survival mode, Parallel Lines delivers a single story with everything packed inside it. This fourth game in the series is less like the previous iteration and similar to Grand Theft Auto now more than ever. If the reception to Driver 3 was a revelation for the good folks at Reflections, then the result produced a major shift for Driver: Parallel Lines.
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